aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa 
aa ab aa aa aa aa aa ab aa aa ab ab ab ab aa 
aa aa aa aa aa aa ab ab ab aa aa aa aa aa aa 
aa ac ad ad ae ab ab ab ab ab ac ad ad ae aa 
aa af ag ah ai aj aj aj aj aj ak al am ai aa 
aa an ao ap aq ar ar ar ar ar as at au av aa 
aa an ao ap aq aw aw aw aw aw an at at aq aa 
aa ax ay az aq aA aA aA aB aC an at at aq aa 
aa aD al an aq aE aF aG aH aa ax ay aI aq aa 
aa aJ aK aL aq aM aN aO aP aa af aQ aR aq aa 
aa an at at aq aa ab ab ab aa an aS ax aT aa 
aa an at at aq aj aj aj aj aj an aU aV aW aa 
aa aX ay ay aT ar ar ar ar ar ax ay ay aT aa 
aa aY aZ aZ a0 aw aw aw aw aw aY a1 a1 a0 aa 
aa a2 a3 aA aA aA a3 a4 a3 aA aA aA aA aC aa 
aa aa aa aa aa aa aa a5 aa aa aa aa aa aa aa 

:def
:aa
pix("grass.png")
walk(0)
:ab
pix("grass.png")
walk(1)
:ac
pix("wood_interior/wood_wall_top_grass_w.png")
walk(0)
:ad
pix("wood_interior/wood_wall_top_grass.png")
walk(0)
:ae
pix("wood_interior/wood_wall_top_grass_e.png")
walk(0)
:af
pix("wood_interior/wall_woodfloor_nw.png")
walk(0)
addpix("furnishings/sink.png")
:ag
pix("wood_interior/fireplace2.png")
walk(0)
:ah
pix("wood_interior/wood_to_grass_window.png")
walk(0)
:ai
pix("wood_interior/wall_woodfloor_ne.png")
walk(0)
:aj
pix("roof_red/roof_n_back.png")
walk(0)
:ak
pix("wood_interior/wall_woodfloor_nw.png")
walk(0)
:al
pix("wood_interior/wood_wall_floor.png")
walk(0)
addpix("furnishings/dresser.png")
:am
pix("wood_interior/wood_wall_floor.png")
walk(0)
addpix("wood_interior/fireplace2.png")
:an
pix("wood_interior/wall_woodfloor_w.png")
walk(1)
:ao
pix("wood_interior/woodfloor.png")
walk(0)
addpix("furnishings/bathtub.png")
:ap
pix("wood_interior/woodfloor.png")
walk(1)
addpix("furnishings/red_rug.png")
:aq
pix("wood_interior/wall_woodfloor_e.png")
walk(1)
:ar
pix("roof_red/roof_n_top.png")
walk(0)
:as
pix("wood_interior/wall_woodfloor_w.png")
walk(1)
addpix("furnishings/trapdoor.png")
Action
move("farmhouse.txt", 10, 4)
hero("hero_s")
:at
pix("wood_interior/woodfloor.png")
walk(1)
:au
pix("wood_interior/woodfloor.png")
walk(1)
addpix("furnishings/green_rug.png")
:av
pix("wood_interior/wall_woodfloor_e.png")
walk(0)
addpix("furnishings/green_chair.png")
:aw
pix("roof_red/roof_n_bot.png")
walk(0)
:ax
pix("wood_interior/wall_woodfloor_sw.png")
walk(1)
:ay
pix("wood_interior/wall_woodfloor.png")
walk(1)
:az
pix("wood_interior/woodfloor_sw_corner.png")
walk(1)
addpix("furnishings/red_rug.png")
:aA
pix("town/wood_wall_s.png")
walk(0)
:aB
pix("wood_interior/wall_woodfloor_doorway.png")
walk(1)
:aC
pix("town/wood_wall_se.png")
walk(0)
:aD
pix("wood_interior/wall_woodfloor_nw.png")
walk(0)
addpix("furnishings/tree_painting2.png")
:aE
pix("small_shrub.png")
walk(0)
:aF
pix("tree_left2.png")
walk(0)
:aG
pix("tree_center2.png")
walk(0)
:aH
pix("tree_right2.png")
walk(0)
:aI
pix("wood_interior/woodfloor_sw_corner.png")
walk(1)
:aJ
pix("wood_interior/wall_woodfloor_w.png")
walk(1)
if(var("gold_found_farm"), "=", 0)
	addpix("items/gold.png")
endif
Action
if(var("gold_found_farm"), "=", 0)
	if(find("gold", 20), "=", 1)
		set("gold_found_farm", "=", 1)
		delpix("items/gold.png")
	endif
endif
:aK
pix("wood_interior/woodfloor_border_e.png")
walk(1)
:aL
pix("wood_interior/wall_woodfloor_w_end.png")
walk(1)
wall_w(1)
:aM
pix("tree.png")
walk(0)
:aN
pix("small_flowers.png")
walk(0)
:aO
pix("treetrunk2.png")
walk(0)
:aP
pix("mixed_flowers.png")
walk(0)
:aQ
pix("wood_interior/potion_shelf.png")
walk(0)
:aR
pix("wood_interior/wall_woodfloor_w.png")
walk(1)
if(var("super_healing_potion_found1"), "=", 0)
	addpix("items/super_healing_potion.png")
endif
Action
if(var("super_healing_potion_found1"), "=", 0)
	if(find("super healing potion", "a"), "=", 1)
		set("super_healing_potion_found1", "=", 1)
		delpix("items/super_healing_potion.png")
	endif
endif
:aS
pix("wood_interior/woodfloor_border_e.png")
walk(0)
addpix("furnishings/bathtub.png")
:aT
pix("wood_interior/wall_woodfloor_se.png")
walk(1)
:aU
pix("wood_interior/woodfloor_border_e.png")
walk(1)
addpix("furnishings/blue_rug.png")
:aV
pix("wood_interior/interior_door_left.png")
walk(1)
wall_w(1)
:aW
pix("wood_interior/wall_woodfloor_ne.png")
walk(0)
addpix("furnishings/flower_painting.png")
:aX
pix("wood_interior/wall_woodfloor_sw.png")
walk(1)
addpix("furnishings/trapdoor.png")
Action
move("farmhouse.txt", 1, 12)
hero("hero_s")
:aY
pix("town/wood_wall_w.png")
walk(0)
:aZ
pix("town/wood_wall.png")
walk(0)
:a0
pix("town/wood_wall_e.png")
walk(0)
:a1
pix("town/wood_window.png")
walk(0)
:a2
pix("town/wood_wall_sw.png")
walk(0)
:a3
pix("town/wood_window_s.png")
walk(0)
:a4
pix("road/end_wood_door.png")
walk(1)
:a5
pix("road/road_ns.png")
walk(1)
